
Master of Magic
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Master of Magic
Cast spells, summon monsters, and build a magical empire across two parallel worlds. SimTex and MicroProse's 1994 fantasy 4X classic once wanted a hard drive and an afternoon of setup; Master of Magic now runs from this page at no charge, with nothing to register and nothing to unpack. Wizard creation is the first screen you see and the first decision that matters. On a phone you can watch the map scroll, but a turn here means picking spells out of long lists, setting build orders in half a dozen cities and nudging single units around a battle grid.
How to Play Master of Magic Online
Getting a wizard onto the map:
- Press Play above; the game opens on its main menu.
- It takes a few seconds, after which you can go straight into wizard creation.
- Click inside the game frame so the map, the city screens and the spellbook all answer your clicks.
- From the menu, start a new game and create your wizard β choose spell books and special traits.
- Begin from your home city, explore, found new cities, and research powerful spells.
Master of Magic is deep and rewarding β manage cities, research, and armies patiently, turn by turn.
Controls
Nearly everything is a click β map, city screens, spellbook and battle grid all answer the same way:
| Action | Control |
|---|---|
| Select unit / move | Left-click (or click destination) |
| Open city screen | Click one of your cities |
| Cast a spell | Open the spellbook and choose a spell |
| Manage research | Choose spells to research in the magic menu |
| Combat actions | Click units and targets during tactical battles |
| End turn | Click the next-turn button |
| View the two worlds | Switch between Arcanus and Myrror |
| Fullscreen toggle | Right Alt + Enter |
Pick your spell books and wizard traits carefully at the start β they shape your entire strategy for the game.
What Is Master of Magic?
Master of Magic is a turn-based 4X strategy game developed by SimTex and published by MicroProse in 1994 for MS-DOS. Often described as "Civilization with magic," it casts you as a powerful wizard competing to dominate a fantasy realm. You explore, found and grow cities, research spells, recruit fantastical armies, and battle rival wizards across two linked worlds β the surface realm of Arcanus and the darker, more dangerous Myrror.
Master of Magic is celebrated for its enormous depth and flexibility. A vast library of over two hundred spells across five realms of magic (Life, Death, Chaos, Nature, Sorcery), customizable wizards, and a rich mix of races and creatures give it staggering replayability. Combining 4X empire-building with hero units, item crafting, and tactical spell-driven combat, it became a cult-favorite classic that fans still consider one of the greatest fantasy strategy games ever made.
How the Game Works / Gameplay Basics
You begin by creating your wizard β picking spell books from the five magic realms and optional special traits that define your powers and bonuses. From there, the game follows the 4X loop: explore the two worlds, expand by founding and capturing cities, exploit resources to grow and build, and exterminate rival wizards and the monsters guarding the map's treasures.
Each city produces resources and can build improvements and military units drawn from a range of fantasy races, while your wizard researches new spells using magic power. Spells do everything from summoning powerful creatures and buffing your armies to reshaping terrain and striking enemy cities. When armies clash, combat plays out on a tactical battle screen where unit abilities, hero champions, and battlefield spells decide the outcome. You'll recruit heroes, craft magic items, and balance economy, research, and military as you push toward victory β either by conquering your rivals or casting the ultimate Spell of Mastery.
Beginner Tips
- Design your wizard carefully. Your spell books and traits shape your whole strategy.
- Expand early. Found and capture cities quickly for a strong economic and magical base.
- Research steadily. New spells are your biggest source of power β keep them flowing.
- Recruit heroes. Hero units, equipped with magic items, can carry your armies.
- Use combat spells. Battlefield magic and summons can win fights against tough foes.
- Explore both worlds. Myrror holds greater dangers but also richer rewards.
Why Play Master of Magic Online?
Master of Magic has always been a game people restart rather than finish β a new wizard build, a different pair of spell realms, one more attempt at settling Myrror early. The friction used to sit at the front: an install routine, disks to feed it, a DOS setup program that had to be talked through your sound card before you saw a single tile.
Here the wizard-creation screen is half a minute from a cold start, which changes what a session can be. You can open a tab, roll a Death-and-Chaos wizard purely to see how it plays, and walk away an hour later without having written anything to the machine you were sitting at. Two hundred-odd spells across five realms is a lot of ground to cover, and covering it now costs nothing but the turns themselves.
Troubleshooting
- Game won't start? Let the main menu finish drawing before you head into wizard creation β that screen is a long chain of clicks and it wants a game that is fully awake. Refresh if it stalls before the menu appears.
- Mouse or keyboard not responding? Click once on the map. Master of Magic runs almost entirely on the mouse, so unit orders and menu picks go nowhere until the frame is focused.
- Text hard to read? Use fullscreen. City screens, the research list and the spellbook are dense with small text, and you will be reading them constantly.
- Running slowly? Free up your machine before a long campaign. Late-game turns take the longest, because every rival wizard moves before control returns to you, and a loaded machine stretches that wait out.
- No sound? Combat spells and unit attacks each have their own cue, which helps you follow a tactical battle without watching every hex.
- Feeling overwhelmed? Focus on expanding cities and researching spells first; depth reveals itself over time.
Frequently Asked Questions
Is Master of Magic free to play online? Yes. MicroProse sold this in a box in 1994 at full strategy-game money; both worlds and all five realms of magic are yours here for nothing.
Is there anything to set up before creating a wizard? No. The game is served straight into this page, so the wizard-selection screen is the first thing you have to think about.
Can I play Master of Magic on mobile? You can, though a single turn is dozens of small clicks: production in each city, the next spell to research, individual units stepped across a battle grid. The text is small, the lists are long, and a fingertip is a blunt instrument for all of it.
Is this the original 1994 Master of Magic? Yes β this is SimTex's original DOS release, not one of the later remakes or reissues.
How do you win Master of Magic? You can win by defeating all rival wizards or by researching and casting the ultimate Spell of Mastery.
Can I save my progress? Yes, and you will want to use it: a full campaign runs well past one sitting, so save from the in-game menu before you close the tab rather than trusting the browser to hold your place.
Two worlds of magic and monsters await your rule. Load it up and begin your conquest.
